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Friday, January 28, 2011
Maya
First I opened maya then to make all the cubes i clicked on create then scrolled down and clicked on polygon primitives then clicked on cube and i just made the cubes the size i wanted the. to create the pyramid i did the same thing as i did for the cubes but instead of clicking on cubes i clicked on pyramid. To add all the other shapes i used i did the same and just clicked on the objects i was going to use.to add grass and flowers and trees i clicked on painteffects and just chose the things i wanted
Tuesday, January 25, 2011
MAYA
For maya the sahpe or little picture thing am going to make is a house with a couple of windows a fence and a swimming pool its going to look awwwsssooooomeee
Wednesday, January 19, 2011
Surface Materials
1. WHAT DO THE SURFACE MATERIALS CONTROL?
It controls the color,shininess and reflectivity attributes of an object
2. WHAT ARE TWO OTHER NAMES FOR THE SURFACE MATERIAL?
also referred to as shaded or shading material
3. HOW DO YOU ASSIGN A NEW MATERIAL TO AN OBJECT?
from the status line select the rendering menu ser using the menu selector
4. HOW DO YOU EDIT THE SHADING MATERIAL’S COLOR ATTRIBUTES?
iN THE ATTRIBUTE EDITOR CLICK IN THE GRAY BOX RIGHT OF THE WORDCOLOR
Attribute Editor
1. WHAT IS THE ATTRIBUTE EDITOR?
Provides info about all the nodes and attributes for the objects and material in your scene
2. HOW IS IT DIFFERENT FROM THE CHANNEL BOX?
It shows and hides icons status line
3. HOW DO YOU VIEW AN OBJECT’S ATTRIBUTES?
in the scene view select temple roof so it becomes the selected object to view
the attribute editor click the show/hide icon on the status line
4. WHAT DOES EACH TAB REPRESENT?
The show/hide attribute tab shows the attribute
the show/hide attribute settings hides and shows the tool settings
show/hide channel box/layer editor pops out
5. THE FIRST TAB IS LABELED AS THE OBJECT’S NAME IS KNOWN AS WHICH NODE? WHAT IS THE MOST IMPORTANT FEATURE OF THIS TAB?
the temple roof is the most important tab
6. DESCRIBE THE PURPOSE OF THE SHAPE NODE.
Because the attribute establish the objects geometric shape or physical or physical
properties when the object is first created
7. DESCRIBE THE PURPOSE OF THE INPUT NODE.
Attributes related to the objects construction history.
8. DESCRIBE THE INITIAL SHAPING GROUP AND LAMBERT NODES.
the inital shading group and lambert1 nodes are default nodes that relate to the default shading material for an object
Tuesday, January 18, 2011
12 questions
1. WHEN DO YOU USE TEMPLATE DISPLAY?
2. WHAT DOES TEMPLATING THE DISPLAY ALLOW YOU TO DO?
3. HOW DOES THE OBJECT CHANGE WHEN YOU TEMPLATE THE DISPLAY?
4. HOW DOES THE TEMPLATE DISPLAY HELP YOU?
5. HOW DO YOU CHANGE THE DISPLAY OF OBJECTS TO TEMPLATE MODE?
6. HOW DO YOU UNTEMPLATE A TEMPLATED OBJECT?
7. HOW DID YOU WORK WITH TEMPLATE DISPLAY IN THE LAST LESSON?
1. WHAT IS A COMPONENT?
2. GIVE THREE EXAMPLES OF A COMPONENT.
3. WHAT DOES A COMPONENT ALLOW YOU TO DO IN MAYA?
4. WHAT ARE THE STEP TO SELECT A COMPONENT OF AN OBJECT?
5. HOW DID YOU WORK WITH COMPONENTS IN THE LAST LESSON?
what problems we faced
The problems i faced on friday where following the instructions. i really didn't look at the directions i just skimmed thru them.
Tuesday, January 11, 2011
MAYA
First we clicked on view, the side view so you could see half the circle. Then we selected the half circle and we put it in the y translate then we selected the top four then edit and group the duplicates, then layout, then hypergraph on panels.
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